Unity 2019



Unity Reflect’s suite of products helps you connect BIM data, stakeholders, and every phase of the architecture, engineering, and construction (AEC) lifecycle in one immersive, collaborative real-time platform. See how Unity Reflect Review and Unity Reflect Develop can enable better design reviews and empower your team to create.

Unity Reflect launched in 2019 as a product to create differentiated real-time BIM applications and customize the user experience by building on top of Unity Reflect with the Unity Editor. You could also bring your Autodesk Revit models with all of their BIM metadata into the out-of-the-box Unity Reflect viewer with no development needed.

Since then we added plug-ins for BIM 360, Navisworks, SketchUp, and Rhino. We released new features such as 1:1 scale on-site augmented reality (AR), cloud hosting, Universal Render Pipeline (URP), and more. We improved the user interface, model navigation, visual fidelity, and model loading times. But we also knew Unity Reflect needed to evolve.

Every AEC company has different needs throughout the entire building lifecycle, from design to preconstruction to on-site. To help better meet those needs, Unity Reflect is evolving from a single product to a suite of purpose-built applications geared towards distinct use cases. Starting today, it will break into two products – Unity Reflect Review and Unity Reflect Develop.

Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above. Unity Plus, Pro and Enterprise subscription plans all include the core Unity real-time development platform, continuous updates, beta access, and more - all royalty-free. Compare plans to see the different features, resources, services, and options you can get with each plan, and to determine your eligibility. See all Subscription FAQs. Unity Reflect’s suite of products helps you connect BIM data, stakeholders, and every phase of the architecture, engineering, and construction (AEC) lifecycle in. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. See more of Unity Elementary 2019-2020 on Facebook. Create New Account. See more of Unity Elementary 2019-2020 on Facebook. Create New Account. Massac County Youth Soccer. Massac County High School Athletics. Brookport Elementary 2019-2020.

Design reviews take place throughout the entire lifecycle of a project. The problem is there’s no shared, collaborative environment with stakeholders to make decisions in real-time. Communicating design intent during traditional reviews is a difficult process. Static 2D and 3D models cause details to be lost in translation, static renderings aren’t flexible enough, and not everyone is on the same page.

Free

After planning and development, the first step in a construction project is designed, meaning it’s the first step in capturing data. Our vision is to transform and empower owners and stakeholders to more effectively use their data. With Unity Reflect Review, you can easily import your design models into an immersive experience, including in AR and virtual reality (VR), to facilitate interactive design reviews, communicate effectively, and collaborate with project stakeholders.

Avoid costly mistakes

Interactive real-time 3D lets you experience a model before its built and avoid misunderstandings and design errors downstream. Conduct sun studies, measure distances, overlay models in 1:1 AR at scale, and filter BIM data to create more aha! moments.

Communicate design intent

A collaborative multi-user environment allows you to walk through a model together in VR and AR to communicate design intent. See who else is viewing the model, where they are in the model with “follow” mode, and see what they’re seeing. This drives alignment and enables better contextual understanding among all project stakeholders

Any platform, anywhere

Make changes to projects on-premise or in the cloud to improve collaboration with users outside of your network. Bring Autodesk Revit, BIM 360, Navisworks, SketchUp, and Rhino projects into real-time 3D. View on any device or platform, including VR, AR, iOS, Android, and PC.

Faster decision making

Seamlessly import design models from Autodesk Revit, BIM 360, Navisworks, SketchUp, and Rhino into Unity Reflect Review. Maintain a live link to the original models and view changes and feedback in real-time.

2019.3

Existing AEC products don’t fit every workflow and only solve part of the problem. With Unity Reflect Develop, you can build your own comprehensive custom solution to address any problem across the building and infrastructure lifecycle, such as digital twins, construction sequencing, BIM coordination, and interactive safety training, to name a few.

No need to start from scratch either. Unity Reflect Develop provides an SDK to create custom applications and accelerate development, save money, and scale your distribution. This includes APIs for creating custom plug-ins, importing BIM data in the Unity Editor, streaming BIM data into a runtime app, and a fully open-sourced reference app.

Built to scale

Scale success across all your projects. Instead of bespoke development efforts, build repeatable solutions that can be deployed to any current project, small or large on any screen size.

Empower your BIM data

Capture, transform, and more effectively understand your data. Import models from popular design tools to enable better decision-making and supercharge your productivity.

Deploy anywhere

Connect stakeholders wherever they are by deploying custom applications on any device or platform, including VR, AR, iOS, Android, PC, and Mac.

Generate recurring revenue

Create recurring revenue beyond the initial project engagement with runtime applications, training, support services, and more.

We’re excited to announce that Unity Reflect Review and Unity Reflect Develop are available to purchase starting today.

Existing customers

For existing customers, your current Unity Reflect license will work for both Unity Reflect Develop and Unity Reflect Review for the duration of your contract term. At the end of your contract term, you will have the choice to renew as either Unity Reflect Review or Unity Reflect Develop.

New customers

There are options to fit users and organizations with different needs and project sizes. You can purchase Unity Review Review or Unity Reflect Develop licenses for $690 each.

Register for our webinar on Wednesday, April 28 at 8 am PT | 11 am ET | 3 pm GMT to learn more about the evolution of Unity Reflect’s new offerings.

What’s new for artists and designers in Unity 2019.3? Timeline support for Animation Rigging, 2D animation and graphics updates, support for third-party renderer materials, terrain updates, Presets, and a simplified DOTS conversion workflow.

Discover some of the most-notable artist and designer tools in 2019.3. For full details, check out the release notes.

Animation Rigging – Timeline support (Preview)

We’ve added support for Animation Rigging (Preview) within Timeline. This package provides an easier way for animators and non-specialists to preview and modify animations within their game sequences. Timeline tracks can be mixed and blended together to create completely new animations that fit the needs of the Scene or can be fixed quickly in-Editor without having to do a roundtrip to a dedicated 3D animation package. Combined with the Animation Window and Rig Effectors from earlier releases, this gives you a powerful and efficient way to modify animations in Unity.

More about Animation RiggingUnity 2019 download free

DOTS-powered artist tooling

We’re releasing the DOTS Sample project, showcasing how all the Data-Oriented Technology Stack (DOTS)-powered components work together in Unity 2019.3.

The Entities package (Preview) includes two of these features that are especially relevant to designers. The Conversion Workflow enables you to convert your GameObjects to entities with one click, harnessing the power of DOTS while using the workflows you already know. Unity Live Link lets you make changes in the Editor and push them to your target device in real-time, giving you instant feedback on how they look and perform on the actual device.

Also, the new DOTS animation tools are now available for the first time as a Preview package.

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2D Worldbuilding tools

The 2D Tilemap Editor enables game-makers to create large 2D worlds with tilemap functionality, and the 2D Extras add support for animated tiles or tiles that will automatically display the graphic that matches the neighboring tiles.

2D Sprite Shape also helps you easily create 2D worlds. It’s designed for organic spline-based 2D terrains and objects, and comes with an intuitive editor to define the appearance of edges, corners, and fillings, and it automatically creates colliders. With the Sprite Shape Extras (available via Package Manager) you can add functionality like Conforming Spline to attach objects to the Sprite Shape that will move along with the spline.

Both tools come with highly performant renderers and are verified for 2019.3.

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2D PSD Importer

Unity 2019 Download Free

The 2D PSD Importer allows you to import layered Photoshop images directly into Unity, conserving the layer information and Sprites. This is particularly useful for 2D Animation rigging and it saves time because you don’t have to export individual Photoshop layers as Sprites. It is verified for 2019.3.

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2D Animation

Create skeletal animation using Sprites, including rigging, tessellation and bone creation, directly in Unity. The 2D Animation package provides all the necessary tooling inside the Sprite Editor. The tool works with the 2D PSD Importer to import the character parts and with 2D Animation to animate the rigged character with keyframes or curves. This package is verified in 2019.3.

The experimental Sprite Swapping feature lets you quickly and easily create multiple characters or parts that look different, but have the same animation and rigging.

Unity 2019.3.1f1

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2D Pixel Perfect and Cinemachine updates

The 2D Pixel Perfect camera helps keep your pixel art crisp and stable in motion and rotation at different resolutions. The standalone package is now verified for 2019.3.

Cinemachine Pixel Perfect extension is an extension for the Cinemachine Virtual Camera. It detects the 2D Pixel Perfect component and uses the component’s settings for the correct orthographic camera size and position based on the pixel resolution.

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Secondary Textures and 2D Shadows

With the experimental 2D Lights introduced in 2019.2, we brought dynamic lighting effects to 2D. The Sprite Editor now comes with a new option: Secondary Textures. This tool helps you add normal maps or mask maps to your 2D Sprites, allowing them to simulate volume and react more realistically to 2D Lights. Secondary Textures can be added to Sprite Shapes, Tilemaps, and Sprites, including the ones made for 2D Animation.

2D Shadows is a new experimental feature in 2019.3. You can add the new Shadow Caster 2D component to GameObjects and define the shape that will dynamically cast a shadow based on the 2D light sources. Additionally, every type of 2D Light now has new parameters to set up how the shadows should be formed from that light source, such as intensity or opaqueness.

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Terrain updates

It’s now easier to create holes in your terrain – such as caves, wells or trenches – for more elaborate geometry and more complex/realistic Scenes. Using the Paint Surface Mask tool, select a brush and then paint holes over the terrain the same way you would paint a material.

This update works seamlessly with other Unity systems like physics, navigation mesh or lightmapping. Programmers can also access terrain-hole data through scripting and implement custom terrain logic.

We have also improved Terrain Material painting, which lets you paint complex terrain and helps speed up your workflow. Recently, we also introduced 15 sculpting tools as well as a utility toolbox that helps streamline your workflow. Learn more about these updates in this blog post.

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Scene tooling

Working in large, complex Scenes can be a challenge, and selecting Scene objects can be particularly difficult. Scene Picking is a new feature that disables picking of certain parts in a scene to let you focus on what you actually want to change. This helps artists and designers work faster and safer.

Unity 2019 4

We have also replaced Unity’s native grids with ProGrids, and added an extended Handles API so developers can create custom behaviors for handles.

Presets

With Presets, you can customize the default state of just about anything in Unity – components, importers, managers – without coding. Presets can help speed up your artistic and design workflows by creating a more useful starting point. They can also be helpful in the process of recording and documenting aesthetic and design choices, as well as by keeping teams aligned by making it easy to apply rules across large scenes to ensure consistency.

2019

In 2019.3, the Preset Manager allows more than one default per type. This means that you can have multiple defaults and can achieve very specific preset behaviors based on your naming conventions.

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Unity 2019.4.2f1

Third-party renderer materials

Unity 2019.4.9f1

Unity now supports third-party renderer materials, allowing developers to add support for their render material of choice so that properties are displayed correctly within Unity. This reduces the need to rebuild materials from scratch, simplifying the content-creation pipeline and look-development process. Unity 2019.3 ships with support for several materials: Autodesk Arnold Standard Surface shader, Autodesk 3ds Max physical material, and the Autodesk Interactive shader.

Unity 2019.2.3f1

2019

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Get access to all of the above and much more today.





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